The apocalypse that began in Outbreak has exploded into full-blown chaos, and the place is heaving with mutant zombies. Spitters. Spewers. Boomers. New strains, new nightmares, and a feeding frenzy of the dead, unlike anything players have seen before. The world needs heroes willing to embrace the madness… or at least bring their crazy best.
As the first-ever official sequel developed by Zero Latency VR, Outbreak 2: Mall Mayhem cranks the intensity to 11 with:
All-new mutated zombie variants that get bigger, meaner, and more unhinged the deeper you go
Iconic mall battlegrounds, packed with shattering glass floors, raining fire, and an obstacle course straight out of a horror movie
Chaotic interactables like exploding toys and destructible mannequins - because in the apocalypse, everything must go
Full immersion, powered by Zero Latency’s next-gen tech: no backpacks, no cables, 360° visuals, spatial audio, and a massive arena the size of a tennis court
Squad-based mayhem for up to 8 players - because zombie hunting is not a solo sport
Built entirely in-house at Zero Latency VR HQ in Melbourne, Australia, Outbreak 2: Mall Mayhem expands Zero Latency’s genre offering and adds a bold new dimension to its growing catalog of blockbuster immersive VR adventures.