
WingSim
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WingSim is a revolutionary, premium flight simulator that enables users to fly with their own body. There are no handheld controllers — the user becomes the controller. Using full-body tension, posture, and movement, the entire simulator is steered physically. We call this technology a Body Controller, introducing a completely new interface for virtual environments.
In our current demonstration, users experience a wingsuit jump from a helicopter over the Dolomites. The experience is thrilling, fully immersive, and — crucially — completely free from motion sickness, a common barrier in VR motion systems.
The movement is bidirectional: the user controls the simulator with their body and receives direct motion feedback to the body via a patented rope system. This dual interaction ensures deep physical immersion and real flight sensations.
Developed using technology derived from military-grade flight simulators, WingSim is designed to be modular, safe, low-maintenance, and easy to operate.
Content is adaptable: from tourism destinations and cities to fantasy worlds, underwater scenarios, or ski jumping. High replay value is built in — with gamification elements, competitions, and skill progression. After each flight, users receive a shareable flight video and results via the app.
Multiple simulators can be linked, enabling synchronized team flights in a shared virtual world — a true social VR experience.
Product Information
WingSim is a groundbreaking, one-of-a-kind attraction that combines immersive full-body control with highly emotional user experiences. It instantly stands out in any location and draws attention through its visual presence, motion, and physical engagement, making it ideal for organic social media exposure and word-of-mouth.
For operators, WingSim offers a compact, flexible, and relocatable setup with low facility requirements and a small footprint, suitable for entertainment centers, tourist attractions, shopping malls, and temporary installations.
The experience creates high customer retention through:
• Gamification (skill levels, rankings, achievements)
• Community-building (contests, team flights, tournaments)
• Regular new content (flying spots, game modes)
• Trackable progress and personal improvement
Replay rates are high, as users often return to improve their flight scores, compete with friends, or experience new content. Ticket pricing is flexible, and performance-based monetization is possible via events, loyalty programs, or group bookings.
The system is designed for scalability: multiple units enable group flights in a shared virtual world, increasing dwell time and engagement.
From a business standpoint, WingSim reaches break-even in 7–13 months, with a ROI of over 100% in year one.
Low operating costs, low CO₂ emissions per user, and easy integration into existing spaces make it a smart, sustainable investment with high emotional impact and commercial return.
WingSim is a high-end product, engineered for performance, safety, and long-term reliability. Every element of its design reflects premium quality and industrial-grade durability.
The system uses a patented rope-based suspension and motion system (Patent No. AT 526074 B1), which ensures precise and safe body control in three-dimensional space. This system is designed to withstand daily, high-frequency use in public or commercial environments.
All structural and mechanical components are built using certified European industrial materials. The simulator has been developed according to the strictest EU safety and quality standards, ensuring operator and user safety at all times.
The core technology is derived from military-grade flight simulators, adapted by SimVenture’s founder based on his expertise in advanced training systems. This ensures exceptional motion quality, responsiveness, and robustness — while keeping maintenance low.
WingSim is modular, scalable, and designed for quick installation and relocation. The simulator is also energy efficient, has minimal mechanical wear parts, and includes intelligent diagnostics for system health monitoring.
SimVenture’s broader vision — "To make the virtual world a better, more accessible place for everyone, with the smallest possible environmental footprint" — is embedded in every design decision: from recyclable materials to low emissions and long product life.
The result is a premium-grade attraction, ready for long-term, heavy-duty operation with consistently excellent user experience — and zero motion sickness.
WingSim is not just a new attraction — it's an entirely new category in immersive entertainment. It introduces a Body Controller, meaning the user controls everything with their body alone — no handhelds, no external devices. Movement and posture directly control the virtual experience.
This is the first VR system that allows users to control motion and feel the response directly on their body, in real time. This dual interaction — called "Embodied Virtuality" — redefines immersion.
Our patented rope system (AT 526074 B1, EP/US/CA pending) is a major innovation in motion-based VR. It manipulates the user's body safely and precisely to simulate real spatial movement, previously only possible in large-scale or high-risk simulators.
Motion sickness, a major limitation of VR with movement, has been eliminated. That unlocks new markets and audiences previously excluded from immersive motion experiences.
As a wingsuit simulator, WingSim delivers high-adrenaline, emotional experiences in a safe and repeatable environment. But the use cases go far beyond: tourism, sports, education, branding, even rehabilitation.
WingSim creates a new market segment: VR motion without compromise. It brings real flying, diving, or skiing sensations to indoor spaces — for anyone, anytime, anywhere.
Accessibility
WingSim is inclusive and accessible for a broad user base, including non-athletes, people with disabilities (with assistance during setup), seniors, and those with limited physical capacity (max. weight: 135 kg). The experience is thrilling, yet risk-free, and does not require any prior physical skills.
All movements are safe and controlled, even though the feeling is highly immersive and intense.
Sustainability
Compared to real-life extreme sports or indoor skydiving, WingSim emits 85 times less CO₂ per user.
One WingSim system serving 140 users per day consumes approximately 1,600 kWh/month — equivalent to running a household hair dryer.
That translates to just 0.2 kg CO₂ per user — an exceptionally low footprint for an adrenaline experience.
At end-of-life, the materials are fully recyclable or separable for responsible disposal. The estimated product lifespan is over 20 years, making WingSim a long-term sustainable solution for immersive entertainment.
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